Dynamic SVG path generated from volumetric light rays and glow filters.
Prism Refractive Index dispersion
n_1 * sin(θ_1) = n_2 * sin(θ_2)
Snell's Law regulates light bending across boundaries. Light dispersion splits white beams into separate wavelengths depending on the refractive index (n_Violet > n_Red).
Prism Refraction Index (Glass)1.517
Inverse Square Radiance Decay
Intensity = I_0 / d²
Light propagation weakens symmetrically over distance squared, creating smooth volumetric gradients outward from the source center.
Huygens-Fresnel Wavelet Principle
U(P) = ∫ (e^(ik*r) / r) * K(θ) dS
Every point on a wavefront behaves as a secondary emitter of spherical wavelets, forming the basis of wavefront bending around slits.